Thursday, November 16, 2023

Interactive Character First Pass

 This week I created the FK skeleton and rig for the Demogorgon early in the week so our animator could start working as early as possible. I started work on the full IK/FK functionality of the rig, but did finish it before making this post.

Additionally, I made some minor changes to the project such as increasing the size of the dice slightly to make them easier to see and grab, fixing the angle of the player hands, and adjusting the lighting done by other team members.

I made some progress in fixing my unused snap code from last week, but did not keep it for this submission as it seemed to cause issues with the other snapping objects.





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