Thursday, November 30, 2023

Stranger Things VR Final

This week I finalized the full IK/FK for the Demogorgon at the beginning of the week so our animator could get final animations in game. I skinned the new retopologized Demogorgon model to the base skeleton when I received it. It required some minor tweaking to the joint positions, so I also handled the animation retargeting in Unreal.

Additionally, I fixed some outstanding bugs from previous weeks.

I added a unique hand grasp pose for when the player grabs nothing as the 'psychic' pose we had as default didn't provide enough feedback and confused some players.

I fixed the animation mirroring issue that previously occurred when grabbing objects with a unique animation that caused both hands to animate simultaneously.

I fixed the nav-mesh where the player was unable to teleport between certain objects as well as adding a no teleport zone where the Demogorgon spawns to alleviate some camera clipping.

I fixed the Demogorgon animations and animation blueprint for clipping into the wall, clipping itself, and allowing the hurt animation to play even while the player is in its sensing radius.





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