Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Wednesday, June 19, 2024

Dragon Chimera - Week 3

I started working with the feather placement to create feather joints with a dynamic aim constraint to drive their orientation.


 I've been making progress on fixing the gimbal issues on the IK spine by implementing a ribbon system to act as an intermediary between the skin joints and the IK joints. This is still a work in progress though.


I worked on getting a lattice deformer to support the use of motion paths to drive the IK skeleton but ultimately we decided the return on control was not worth the time it would take to debug fully.


Monday, October 9, 2023

Crate Final (Week 07)

Final Product:
Up Res Model:
Game Res Model:
High Res Model:

 UV Layout:
Baked Texture:
References:


Monday, September 25, 2023

Crate Model: Part 1

High Poly Model From ZBrush:


 Maya Model and Game Resolution Model:


Wireframe:




Tuesday, August 22, 2023

3D Art Assignment 1: Simple Block Sprite Art in Unreal

For my sprite, I decided to do Madotsuki, from the Japanese indie game Yume Nikki (2004).



To create an ambience I added a flickering spotlight using a light material on a spotlight.


I also created a basic rain effect using the Niagara effect system to pair with the "umbrella effect" sprite.