This week I replaced the rigged model with the final model and refined the skinning in areas I didn't get to last week.
Monday, July 29, 2024
Wednesday, July 17, 2024
Dragon Chimera - Week 5
Monday, July 1, 2024
Dragon Chimera - Week 4
This sprint, I revised the wing deformations and made another iteration of the IK/FK spine that is more stable when rotating and transferred the rig to the game-ready base model.
Wednesday, June 19, 2024
Dragon Chimera - Week 3
I've been making progress on fixing the gimbal issues on the IK spine by implementing a ribbon system to act as an intermediary between the skin joints and the IK joints. This is still a work in progress though.
I worked on getting a lattice deformer to support the use of motion paths to drive the IK skeleton but ultimately we decided the return on control was not worth the time it would take to debug fully.
Wednesday, June 5, 2024
Dragon Chimera - Week 2
This week, I worked on the first pass of the full IK/FK rig on spine and limbs. I encountered some issues with rotation on the X-axis using purely joints on the IK spine, and will likely switch to a combination ribbon and spline IK for the next iteration.
I created a first pass range of motion animation for quickly testing the rig deformations and future functionality.
Additionally, I spent more time researching the mechanics of avian flight to better understand desired outcome of the feather rig.
Wednesday, May 22, 2024
Dragon Chimera - Week 1
This week I researched rigging solutions for wings and long-bodied creatures (snakes / dragons) as well as setting up a basic FK rig so we can start on animation blocking early next sprint.