This week I refined the wing deformations and did a first of skinning with the final feather placement. The animation below was done by Tori.
The expression is an offset asymptote with a clamp.
Since feathers should not have any stretch, I wrote a python script to quickly block skinning on all of the feathers -- the script finds the joints with the largest influence on a mesh and evenly weights the vertices to that joint or joints so the entire mesh has a the same values.
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