Wednesday, June 19, 2024

Dragon Chimera - Week 3

I started working with the feather placement to create feather joints with a dynamic aim constraint to drive their orientation.


 I've been making progress on fixing the gimbal issues on the IK spine by implementing a ribbon system to act as an intermediary between the skin joints and the IK joints. This is still a work in progress though.


I worked on getting a lattice deformer to support the use of motion paths to drive the IK skeleton but ultimately we decided the return on control was not worth the time it would take to debug fully.


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