This week, I worked on the first pass of the full IK/FK rig on spine and limbs. I encountered some issues with rotation on the X-axis using purely joints on the IK spine, and will likely switch to a combination ribbon and spline IK for the next iteration.
I created a first pass range of motion animation for quickly testing the rig deformations and future functionality.
Additionally, I spent more time researching the mechanics of avian flight to better understand desired outcome of the feather rig.
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